Galilean Village Game

The object of this game is for all players to travel around the village and return safely back home. (All players win when everyone returns safely.)

SET UP

Shuffle Fortune cards and place them face down on the board.

Each player's marker starts on the colored square in front of his house.

Each player start with TWO of EACH commodity.

Remaining commodities should be placed on the field which produces them:

Commodity Location
wine vineyard
cloth sheep pasture
bread wheat field
oil olive grove

Except for the 2 allotted to each player during Set Up, the commodities only become available for play as directed by the Fortune cards.

PLAY

A single die is used to indicate the number of squares to move.

The die moves from player to player. Only the player whose turn it is (the one who currently has the die) will move her marker.

ROMAN ROAD

If a player lands on the intersection with the Roman Road, that player will have to travel TEN squares along the Roman Road (carrying the solider's pack a mile).

After travelling the ten squares along the road, you can get off the Roman Road either way. It is possible for this detour to become a shortcut.

FORTUNE CARDS

If any player lands on a purple square at the end of his move, he draws one Fortune card.

Fortune cards apply to ALL PLAYERS in the village, unless the card says otherwise.

If the Fortune card requires players to give up commodities, these commodity cards would be returned to the appropriate field (as specified in the Set Up section).

If a player cannot meet the demand of a Fortune card, that player is out of the game. BUT see the section on Deals for ways to avoid this.

If you run out of Fortune cards, they can be reshuffled and reused.

DEALS

Players may trade, loan, or give away commodities in order to keep all the players alive.

Deals can be made on any turn. They can be made when a Fortune card is drawn in order to meet the demand of the card.

Remember that the Torah encourages loans but frowns on charging interest.

Game board

[image]
[++] (Full size)

A single die is used with the game.

Game pieces

  • Shepherd (orange)
  • Olive grower (brown)
  • Vineyard owner (blue)
  • Farmer (rose)

Commodities

A dozen of each commodity should be available for use in the game. (See Set Up.)

Fortune cards

The following fortunes may be drawn:

It is the grain harvest. The wheat farmer gets all the bread cards on the wheat field.
It is the grape harvest. The vineyard owner gets all the wine cards which are on the vineyard.
It is the olive harvest. The olive grower gets all the olive oil cards on the olive grove.
It is sheep-shearing time. The shepherd gets all the woolen cloth from the pasture.
Tax time: Give up any 1 commodity card to pay the Jewish temple tax.
Tax time: Give up any 2 commodity cards to pay the Roman tax.
The player who drew this card is ill – and will miss the next turn.
The Romans have just appointed a dishonest tax collector. Give up 1 extra commodity card to pay this cheater.
Time passes. You eat and drink. Give up 2 cards of wine, bread, or oil.

[3 copies of this card]
Time passes and your clothes wear out. Give up one card of cloth (if you have any).
(No additional penalty if you are already naked!)

[2 copies of this card]
Winter: You must have warm clothes.
  • If you have NO woolen cloth, you freeze (and are out of the game).
  • If you have only ONE cloth card, forfeit your next turn.

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(1975) Rev. 1981
Formatted for the web July 2012.